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Saw this pop up on RMN so gave it another go, the second playthrough was fun :)

One small critique I forgot to include in my first comment:

In the heat of the moment, I had some trouble telling where in the line I was during the

direction arrow puzzle at Artemis' bedroom:


I think it's because the place-marker arrow looks so much like the prompt arrows. If this was a different color or design, it would help the player. Or, maybe the similarity is intentional to add difficulty.

Hi KazukiT126, when my two characters go to the garage and escape from that creature, I get a Game Over. Please help me. Thanks.

That happened because you stood outside for 10 seconds, this was to establish time is collapsing in on itself. That happens because you looped 3 times. The best thing to do is go the bottom of the map. 

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A well-paced adventure in a beautifully customized compact world.

Excellent attention to small details, such as the cereal eating and newspaper reading animations for the custom sprites. Everything looks polished, and the music fits each moment. The custom art is crisp and adds unique flavor.

The combination of puzzles and action challenges worked well alongside the story to keep me always entertained, and I felt something at the journey's end.

Nice job!

Edit: I forgot to mention the time warp effect, that looked super cool!